Portfolio
Welcome to my portfolio!
Here you’ll find a selection of my 3D work created throughout my creative development. The projects are presented chronologically to show not only the variety of my work, but also my progress, learning process, and growth as a 3D artist. From early experiments in modeling and shading to more complex character animations and detailed sculpting — each piece marks a milestone in my journey.
I invite you to scroll through the projects and follow my development in 3D design step by step.
Here you’ll find a chronological selection of projects I’ve created throughout my journey as a 3D artist — from my very first renders to detailed sculpts, all presented in order.
Projects created with the help of a tutorial or Online-Course are marked as [Tutorial-Piece] or [Course]. Projects created as part of a university course are marked as [Semester-Project].
2026
2026 – Game-Ready Assets & Game Projects
Building on the foundations developed in previous years, 2026 marks my transition toward game-ready assets and game production. My work during this period focuses on creating optimized, production-ready content for game engines, combining artistic quality with technical efficiency. This category represents my current level as a 3D artist and the practical application of the skills I have acquired so far.












2025
2025 – Study Projects & Applied Practice
Since starting my studies, I have been working more intensively on larger projects as part of my semester work. Many of my current pieces were created in an academic context, requiring not only technical execution but also creative concept development.






2024
2024 – Focus on Sculpting & Character Design
In 2024, I increasingly focused on character creation, sculpting, and animation. I began developing more complex characters, deepened my knowledge of sculpting, retopology, rigging, and weight painting, and worked intensively on character expression and movement. During this phase, I created many projects that allowed me to specifically advance my skills in organic modeling and character animation.






2023
2023 – Getting Started & Finding My Direction
In 2023, my journey into the world of 3D design began. During this initial phase, I experimented a lot, worked through countless tutorials, and learned the fundamentals of modeling, shading, and animation. This category showcases my very first steps and experiments — forming the foundation of my current understanding of 3D design.






Here you’ll find selected projects sorted into specific categories. These projects are also included in the chronological meta-list!
Here you’ll find selected projects sorted into specific categories. These projects are also included in the chronological meta-list!
Here you’ll find an interactive 3D viewer where you can inspect some of the sculpting pieces I made as part of my anatomy studies.
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Sculpting Practice: Head 5 by Marvin Figueira Infante on Sketchfab
As part of my personal anatomy studies, I created a series of sculptures to better understand the structure and proportions of the human form.
Using the interactive 3D viewers , you can explore each piece up close — rotate it, zoom in, and examine the details from every side.
























