Marvin Figueira Infante

Welcome!

I am Marvin, a 3D artist focusing on hard-surface and organic modeling — from concept to implementation.

Since March 2023, I’ve been diving deep into the world of 3D design — starting out with Blender and gradually expanding my toolkit with software like Photoshop and Substance Painter.
What began as curiosity quickly turned into a passion: 3D modeling, animation, sculpting, and telling visual stories through digital worlds.

In my portfolio, you’ll find a selection of my work so far — from early hard-surface objects to complex character models.
Character modeling and sculpting fascinate me the most, and I’m constantly working on expanding my skills.

In Fall 2023, I had the chance to collaborate with Wurmory Studios on 3D graphics and a trailer for a Kickstarter board game — a valuable team experience and my first real insight into the game industry.

I’m excited to share my journey as a 3D artist with you here.

My primary tools

Blender

Substance Painter/Designer

Unreal Engine

My primary skills

Modelling

Sculpting

Texturing

A showcase of my recent 3D work

My Games

Here are some games I have created throughout my creative career – from early semester projects to more complex games created in Unreal Engine.

The Bleeding Ink [2026]

„In this city, secrets aren’t told. They are bled onto the floor.“

The Bleeding Ink is an atmospheric short-form experience centered entirely on environmental storytelling

Explore the two floors of a detailed Art Deco library trembling under the cold light of an unnatural full moon. Discover what happened to James Thorne, who fled from a beast, and what dark secret waits behind the locked door upstairs.

Hier klicken, um den Inhalt von itch.io anzuzeigen.

The Cabin [2025]

This project is my first completed game with Unreal Engine.
It tells a short, mysterious story set in a quiet forest and an old wooden cabin. The atmosphere shifts between curiosity and unease as the player explores and uncovers small narrative elements hidden in the environment.

Creating this project was a huge learning experience for me. Along the way, I faced challenges with performance optimization, Blueprint scripting, UI design and video and sound integration inside the engine. I also experimented a lot with lighting and atmosphere to achieve the deep blue nighttime look that defines the scene.

Hier klicken, um den Inhalt von itch.io anzuzeigen.

Want to see more of my work? Check out my portfolio here!