Substance Painter Course by CGBoost
Expanding on my 3D skill set, I completed the Substance Painter Launch Pad Course by CGBoost.
Throughout the course, I explored the industry-standard PBR workflow and applied it to a practical project: texturing a mechanical robot character. I studied the logic of layering materials, utilizing smart masks, and baking mesh maps to generate realistic, procedural wear and tear. In addition, I worked intensively on adding history and personality to the model, carefully placing rust, dirt, peeling paint, and custom details like decals.
Overall, this experience significantly deepened my understanding of texturing as a storytelling tool, allowing me to combine technical software proficiency with strong artistic decision-making in surface design.





